FResourceTableEntry
Each entry in a resource table is provided to the shader compiler for creating mappings.
Module
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RenderCore
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Header
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/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
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Include
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#include "ShaderParameterMetadata.h"
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struct FResourceTableEntry
Each entry in a resource table is provided to the shader compiler for creating mappings.
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uint16
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ResourceIndex
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The index of the resource in the table.
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uint16
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Type
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The type of the resource (EUniformBufferBaseType).
|
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FString
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UniformBufferName
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The name of the uniform buffer in which this resource exists.
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