FScatterUploadBuffer::Init

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h

Include

#include "UnifiedBuffer.h"

Source

/Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp

Syntax

void Init
(
    uint32 NumElements,
    uint32 InNumBytesPerElement,
    bool bInFloat4Buffer,
    const TCHAR * DebugName
)

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