FScatterUploadBuffer::ResourceUploadTo

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h

Include

#include "UnifiedBuffer.h"

Source

/Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp

Syntax

template<typename ResourceType>
void ResourceUploadTo
(
    FRHICommandList & RHICmdList,
    ResourceType & DstBuffer,
    bool bFlush
)

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