Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderCaptureInterface.h |
Include |
#include "RenderCaptureInterface.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderCaptureInterface.cpp |
FScopedCapture
(
bool bEnable,
FRHICommandListImmediate * RHICommandList,
TCHAR const * Name
)
Use this constructor if on rendering thread. Use bEnable to allow control over the capture frequency.