Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
static bool ValidateCompiledResult
(
EShaderPlatform InPlatform,
const FShaderParameterMap & InParameterMap,
TArray< FString > & OutError
)
Can be overridden by FShader subclasses to determine whether compilation is valid.