Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
FShader()
Used to construct a shader for deserialization. This still needs to initialize members to safe values since FShaderType::GenerateSerializationHistory uses this constructor.