Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
Include |
#include "ShaderCodeArchive.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
static FShaderCodeArchive * Create
(
EShaderPlatform InPlatform,
FArchive & Ar,
const FString & InDestFilePath,
const FString & InLibraryDir,
const FString & InLibraryName
)