Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include |
#include "ShaderCodeLibrary.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
static bool AddShaderCode
(
EShaderPlatform ShaderPlatform,
const FShaderMapResourceCode * Code
)
At cook time, add shader code to collection.