FShaderCodeLibrary::OpenLibrary

Open a named library.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

static bool OpenLibrary
(
    FString const & Name,
    FString const & Directory
)

Remarks

Open a named library. For cooking this will place all added shaders & pipelines into the library file with this name. At runtime this will open the shader library with this name.

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