Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include |
#include "ShaderCodeLibrary.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
Open a named library. For cooking this will place all added shaders & pipelines into the library file with this name. At runtime this will open the shader library with this name.