FShaderCodeLibrary::SaveShaderCodeChild

Save collected shader code to a file for each specified shader platform, handles only this instances intermediate results.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

static bool SaveShaderCodeChild
(
    const FString & OutputDir,
    const FString & MetaOutputDir,
    const TArray< FName > & ShaderFormats
)

Remarks

Save collected shader code to a file for each specified shader platform, handles only this instances intermediate results.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss