FShaderCodeLibrary::SaveShaderCodeMaster

Save collected shader code to a file for each specified shader platform, collating all child cooker results.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

static bool SaveShaderCodeMaster
(
    const FString & OutputDir,
    const FString & MetaOutputDir,
    const TArray< FName > & ShaderFormats,
    TArray< FString > & OutSCLCSVPath
)

Remarks

Save collected shader code to a file for each specified shader platform, collating all child cooker results.

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