FShaderCodeLibraryPipeline::GetPipelineHash

Computes a longer hash that uniquely identifies the whole pipeline, used in [FStableShaderKeyAndValue](API\Runtime\RenderCore\FStableShaderKeyAndValue)

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

void GetPipelineHash
(
    FSHAHash & Output
)

Remarks

Computes a longer hash that uniquely identifies the whole pipeline, used in FStableShaderKeyAndValue

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