FShaderCodeLibraryPipeline

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Syntax

struct FShaderCodeLibraryPipeline

Variables

Name Description

Public variable

FSHAHash

 

DomainShader

Public variable

FSHAHash

 

GeometryShader

Public variable

uint32

 

Hash

Public variable

FSHAHash

 

HullShader

Public variable

FSHAHash

 

PixelShader

Public variable

FSHAHash

 

VertexShader

Constructors

Name Description

Public function

FShaderCodeLibraryPipeline()

Functions

Name Description

Public function

void

 

GetPipelineHash

(
    FSHAHash& Output
)

Computes a longer hash that uniquely identifies the whole pipeline, used in FStableShaderKeyAndValue

Public function

void

 

Initialize

(
    const FShaderPipeline* Pipelin...
)

Fills the hashes from the pipeline stage shaders

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