Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include |
#include "ShaderCodeLibrary.h" |
struct FShaderCodeLibraryPipeline
Name | Description | |
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FShaderCodeLibraryPipeline() |
Name | Description | ||
---|---|---|---|
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GetPipelineHash ( |
Computes a longer hash that uniquely identifies the whole pipeline, used in FStableShaderKeyAndValue |
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Initialize ( |
Fills the hashes from the pipeline stage shaders |