FShaderCodePackedResourceCounts

If this changes you need to make sure all D3D11 shaders get invalidated

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Syntax

struct FShaderCodePackedResourceCounts

Remarks

If this changes you need to make sure all D3D11 shaders get invalidated

Variables

Name Description

Public variable

bool

 

bGlobalUniformBufferUsed

Public variable

uint8

 

NumCBs

Public variable

uint8

 

NumSamplers

Public variable

uint8

 

NumSRVs

Public variable

uint8

 

NumUAVs

Constants

Name

Description

Key

For FindOptionalData() and AddOptionalData()

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