Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
struct FShaderCodePackedResourceCounts
If this changes you need to make sure all D3D11 shaders get invalidated
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
struct FShaderCodePackedResourceCounts
If this changes you need to make sure all D3D11 shaders get invalidated