Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
struct FShaderCompilerResourceTable
Name | Description | ||
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MaxBoundResourceTable |
The max index of a uniform buffer from which resources are bound. |
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ResourceTableBits |
Bits indicating which resource tables contain resources bound to this shader. |
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ResourceTableLayoutHashes |
Hash of the layouts of resource tables at compile time, used for runtime validation. |
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SamplerMap |
Mapping of bound sampler states to their location in resource tables. |
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ShaderResourceViewMap |
Mapping of bound SRVs to their location in resource tables. |
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TextureMap |
Mapping of bound Textures to their location in resource tables. |
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UnorderedAccessViewMap |
Mapping of bound UAVs to their location in resource tables. |
Name | Description | |
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FShaderCompilerResourceTable() |