Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
FShaderKey
(
const FSHAHash & InMaterialShaderMapHash,
const FShaderPipelineType * InShaderPipeline,
FVertexFactoryType * InVertexFactoryType,
int32 PermutationId,
EShaderPlatform InPlatform
)