Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
void GetShaderPipelineList
(
const FShaderMapBase & InShaderMap,
TArray< FShaderPipelineRef > & OutShaderPipelines,
FShaderPipeline::EFilter Filter
) const
Builds a list of the shader pipelines in a shader map.