FShaderMapPointerTable::SaveToArchive

Windows
MacOS
Linux

Override Hierarchy

FShaderMapPointerTable::SaveToArchive()

FNiagaraShaderMapPointerTable::SaveToArchive()

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

virtual void SaveToArchive
(
    FArchive & Ar,
    void * FrozenContent,
    bool bInlineShaderResources
) const

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