FShaderParameterMap::VerifyBindingsAreComplete

Checks that all parameters are bound and asserts if any aren't in a debug build

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

void VerifyBindingsAreComplete
(
    const TCHAR * ShaderTypeName,
    FShaderTarget Target,
    class FVertexFactoryType * InVertexFactoryType
) const

Remarks

Checks that all parameters are bound and asserts if any aren't in a debug build

Parameters

Parameter

Description

InVertexFactoryType

can be 0

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss