Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
void VerifyBindingsAreComplete
(
const TCHAR * ShaderTypeName,
FShaderTarget Target,
class FVertexFactoryType * InVertexFactoryType
) const
Checks that all parameters are bound and asserts if any aren't in a debug build
Parameter |
Description |
---|---|
InVertexFactoryType |
can be 0 |