FShaderPermutationBool::ToDimensionValueId

Converts dimension boolean value to dimension's value id.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h

Include

#include "ShaderPermutation.h"

Syntax

static int32 ToDimensionValueId
(
    Type E
)

Remarks

Converts dimension boolean value to dimension's value id.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss