FShaderPipeline::SaveShaderStableKeys

Saves stable keys for the shaders in the pipeline

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

void SaveShaderStableKeys
(
    const FShaderMapPointerTable & InPtrTable,
    EShaderPlatform TargetShaderPlatform,
    const struct FStableShaderKeyAndValue & SaveKeyVal
) const

Remarks

Saves stable keys for the shaders in the pipeline

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