Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
Include |
#include "ShaderPipelineCache.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
static void ClosePipelineFileCache()
Closes the existing pipeline cache, allowing it to be reopened with a different file and/or shader platform. Will implicitly invoke a Fast Save.