FShaderPipelineCache::Initialize

Initializes the shader pipeline cache for the desired platform, called by the engine.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h

Include

#include "ShaderPipelineCache.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp

Syntax

static void Initialize
(
    EShaderPlatform Platform
)

Remarks

Initializes the shader pipeline cache for the desired platform, called by the engine. The shader platform is used only to load the initial pipeline cache and can be changed by closing & reopening the cache if necessary.

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