Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
Include |
#include "ShaderPipelineCache.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
static bool OpenPipelineFileCache
(
FString const & Name,
EShaderPlatform Platform
)
Opens the shader pipeline cache file with the given name and shader platform.