FShaderPipelineCache::SavePipelineFileCache

Saves the current shader pipeline cache to disk using one of the defined save modes, Fast uses an incremental approach whereas Slow will consolidate all data into the file.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h

Include

#include "ShaderPipelineCache.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp

Syntax

static bool SavePipelineFileCache
(
    FPipelineFileCache::SaveMode Mode
)

Remarks

Saves the current shader pipeline cache to disk using one of the defined save modes, Fast uses an incremental approach whereas Slow will consolidate all data into the file.

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