Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
Include |
#include "ShaderPipelineCache.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
static bool SavePipelineFileCache
(
FPipelineFileCache::SaveMode Mode
)
Saves the current shader pipeline cache to disk using one of the defined save modes, Fast uses an incremental approach whereas Slow will consolidate all data into the file.