FShaderPipelineCache::SetGameUsageMaskWithComparison

Set the current PSO Game Usage Mask and comparsion function .

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h

Include

#include "ShaderPipelineCache.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp

Syntax

static bool SetGameUsageMaskWithComparison
(
    uint64 Mask,
    FPSOMaskComparisonFn InComparisonFnPtr
)

Remarks

Set the current PSO Game Usage Mask and comparsion function . Returns true if this mask is different from the old mask or false if not or the cache system is disabled or if the mask feature is disabled Any new PSO's found will be logged with this value or existing PSO should have their masks updated. See FPipelineFileCache for more details.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss