| FTickableObjectRenderThread::Tick()
|
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
Include |
#include "ShaderPipelineCache.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
virtual void Tick
(
float DeltaTime
)
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
Parameter |
Description |
---|---|
DeltaTime |
Game time passed since the last call. |