Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
static const TArray< FShaderPipelineType * > & GetSortedTypes
(
FShaderType::EShaderTypeForDynamicCast Type
)