FShaderPipelineType::Initialize

Initialize static members, this must be called before any shader types are created.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

static void Initialize()

Remarks

Initialize static members, this must be called before any shader types are created.

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