Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp |
void AddReferencedUniformBufferIncludes
(
FShaderCompilerEnvironment & OutEnvironment,
FString & OutSourceFilePrefix,
EShaderPlatform Platform
)
Adds include statements for uniform buffers that this shader type references, and builds a prefix for the shader file with the include statements.