FShaderType::GetNameToTypeMap

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

static TMap< FHashedName, FShaderType * > & GetNameToTypeMap()

Returns

The global shader name to type map

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss