Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
bool ValidateCompiledResult
(
EShaderPlatform Platform,
const FShaderParameterMap & ParameterMap,
TArray< FString > & OutError
) const
Checks if the shader type should pass compilation for a particular set of parameters.
Parameter |
Description |
---|---|
Platform |
Platform to validate. |
ParameterMap |
Shader parameters to validate. |
OutError |
List for appending validation errors. |