Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
FShaderType
(
EShaderTypeForDynamicCast InShaderTypeForDynamicCast,
FTypeLayoutDesc & InTypeLayout,
const TCHAR * InName,
const TCHAR * InSourceFilename,
const TCHAR * InFunctionName,
uint32 InFrequency,
int32 TotalPermutationCount,
ConstructSerializedType InConstructSerializedRef,
ConstructCompiledType InConstructCompiledRef,
ModifyCompilationEnvironmentType InModifyCompilationEnvironmentRef,
ShouldCompilePermutationType InShouldCompilePermutationRef,
ValidateCompiledResultType InValidateCompiledResultRef,
uint32 InTypeSize,
const FShaderParametersMetadata * InRootParametersMetadata
)
Minimal initialization constructor.