Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
Include |
#include "VirtualTexturing.h" |
struct FVTProduceTargetLayer
Describes a location to write a single layer of a VT tile
Name | Description | ||
---|---|---|---|
|
pPageLocation |
Location within the texture to write |
|
|
FRHITexture ... |
TextureRHI |
The texture to write to. |
|
UnorderedAccessViewRHI |
The UAV to write to. This may be nullptr if no suitable UAV can be created for the texture format. |