Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
Include |
#include "VertexFactory.h" |
void GetElementShaderBindings
(
const class FSceneInterface * Scene,
const class FSceneView * View,
const class FMeshMaterialShader * Shader,
const EVertexInputStreamType InputStreamType,
ERHIFeatureLevel::Type FeatureLevel,
const class FVertexFactory * VertexFactory,
const struct FMeshBatchElement & BatchElement,
class FMeshDrawSingleShaderBindings & ShaderBindings,
FVertexInputStreamArray & VertexStreams
) const
Gets the vertex factory's shader bindings and vertex streams. View can be null when caching mesh draw commands (only for supported vertex factories)