FVertexFactoryType::ShouldCache

Should we cache the material's shadertype on this platform with this vertex factory?

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h

Include

#include "VertexFactory.h"

Syntax

bool ShouldCache
(
    const FVertexFactoryShaderPermutationParameters & Parameters
) const

Remarks

Should we cache the material's shadertype on this platform with this vertex factory?

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