Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
Include |
#include "VertexFactory.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/VertexFactory.cpp |
FVertexFactoryType
(
const TCHAR * InName,
const TCHAR * InShaderFilename,
bool bInUsedWithMaterials,
bool bInSupportsStaticLighting,
bool bInSupportsDynamicLighting,
bool bInSupportsPrecisePrevWorldPos,
bool bInSupportsPositionOnly,
bool bInSupportsCachingMeshDrawCommands,
bool bInSupportsPrimitiveIdStream,
ConstructParametersType InConstructParameters,
GetParameterTypeLayoutType InGetParameterTypeLayout,
GetParameterTypeElementShaderBindingsType InGetParameterTypeElementShaderBindings,
ShouldCacheType InShouldCache,
ModifyCompilationEnvironmentType InModifyCompilationEnvironment,
ValidateCompiledResultType InValidateCompiledResult,
SupportsTessellationShadersType InSupportsTessellationShaders
)
Minimal initialization constructor.
Parameter |
Description |
---|---|
bInUsedWithMaterials |
True if the vertex factory will be rendered in combination with a material. |
bInSupportsStaticLighting |
True if the vertex factory will be rendered with static lighting. |