FVertexFactoryType::FVertexFactoryType

Minimal initialization constructor.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h

Include

#include "VertexFactory.h"

Source

/Engine/Source/Runtime/RenderCore/Private/VertexFactory.cpp

Syntax

FVertexFactoryType
(
    const TCHAR * InName,
    const TCHAR * InShaderFilename,
    bool bInUsedWithMaterials,
    bool bInSupportsStaticLighting,
    bool bInSupportsDynamicLighting,
    bool bInSupportsPrecisePrevWorldPos,
    bool bInSupportsPositionOnly,
    bool bInSupportsCachingMeshDrawCommands,
    bool bInSupportsPrimitiveIdStream,
    ConstructParametersType InConstructParameters,
    GetParameterTypeLayoutType InGetParameterTypeLayout,
    GetParameterTypeElementShaderBindingsType InGetParameterTypeElementShaderBindings,
    ShouldCacheType InShouldCache,
    ModifyCompilationEnvironmentType InModifyCompilationEnvironment,
    ValidateCompiledResultType InValidateCompiledResult,
    SupportsTessellationShadersType InSupportsTessellationShaders
)

Remarks

Minimal initialization constructor.

Parameters

Parameter

Description

bInUsedWithMaterials

True if the vertex factory will be rendered in combination with a material.

bInSupportsStaticLighting

True if the vertex factory will be rendered with static lighting.

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