FVertexInputStreamArray

Number of vertex input bindings to allocate inline within a [FMeshDrawCommand](API\Runtime\Renderer\FMeshDrawCommand).

Windows
MacOS
Linux

Type

typedef TArray< FVertexInputStream, TInlineAllocator< 4 > > FVertexInputStreamArray

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h

Include

#include "VertexFactory.h"

Remarks

Number of vertex input bindings to allocate inline within a FMeshDrawCommand. This is tweaked so that the bindings for FLocalVertexFactory fit into the inline storage. Overflow of the inline storage will cause a heap allocation per draw (and corresponding cache miss on traversal)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss