| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
Include |
#include "VisualizeTexture.h" |
class FVisualizeTexture : public FRenderResource
Name | Description | ||
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float |
AMul |
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ArrayIndex |
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bFullList |
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bOutputStencil |
Stencil normally displays in the alpha channel of depth buffer visualization. This option is just for BMP writeout to get a stencil only BMP. |
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bSaveBitmap |
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CustomMip |
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Flags |
Bit 1: if 1, saturation mode, if 0, frac mode |
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Mode |
0=off, >0=texture id, changed by "VisualizeTexture" console command, useful for debugging |
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ObservedDebugName |
Render target DebugName that is observed, "" if the feature is deactivated |
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ObservedDebugNameReusedCurrent |
Each frame this is counting up each time a RT with the same name is reused |
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ObservedDebugNameReusedGoal |
This is the count we want to reach, 0xffffffff if the last one |
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float |
RGBMul |
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SingleChannel |
-1=off, 0=R, 1=G, 2=B, 3=A |
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float |
SingleChannelMul |
Multiplier for the single channel. |
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SortOrder |
-1:by index, 0:by name, 1:by size |
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UVInputMapping |
0=view in left top, 1=whole texture, 2=pixel perfect centered, 3=Picture in Picture |
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VisualizeTextureCheckpoints |
[DebugName of the RT] = ReuseCount this frame |
Name | Description | |
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FVisualizeTexture() |
Name |
Description |
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kInvalidCaptureId |