| FShader
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/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
Include |
#include "MediaShaders.h" |
class FYCbCrConvertPS : public FGlobalShader
Pixel shader to convert a PS4 YCbCr texture to RGBA.
This shader expects a separate chroma and luma plane stored in two textures in PF_B8G8R8A8 format. The full-size luma plane contains the Y-components. The half-size chroma plane contains the UV components in the following memory layout: [U0, V0][U1, V1]
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FYCbCrConvertPS() |
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FYCbCrConvertPS ( |
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FShader *... |
ConstructCompiledInstance ( |
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FShader *... |
ConstructSerializedInstance() |
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RENDERCORE_A... |
GetTypeLayout() |
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ModifyCompilationEnvironmentImpl ( |
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SetParameters ( |
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ShouldCompilePermutation ( |
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ShouldCompilePermutationImpl ( |
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RENDERCORE_A... |
StaticGetTypeLayout() |
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InternalLinkType |
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DerivedType |
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InternalBaseType |
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ShaderMapType |
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ShaderMetaType |
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CounterBase |
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InterfaceType |
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StaticType |