Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
FGlobalShaderMap * GetGlobalShaderMap
(
EShaderPlatform Platform
)
Accesses the global shader map. This is a global FGlobalShaderMap which contains an instance of each global shader type.
A reference to the global shader map.
Parameter |
Description |
---|---|
Platform |
Which platform's global shader map to use |
bRefreshShaderMap |
If true, the existing global shader map will be tossed first |