Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
FGlobalShaderMap * GetGlobalShaderMap
(
ERHIFeatureLevel::Type FeatureLevel
)
Overload for the above GetGlobalShaderMap which takes a feature level and translates to the appropriate shader platform
A reference to the global shader map.
Parameter |
Description |
---|---|
FeatureLevel |
Which feature levels shader map to use |
bRefreshShaderMap |
If true, the existing global shader map will be tossed first |