Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
Include |
#include "VirtualTexturing.h" |
FRHIShaderResourceView * GetPhysicalTextureSRV
(
uint32 InLayerIndex,
bool bSRGB
) const
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
Include |
#include "VirtualTexturing.h" |
FRHIShaderResourceView * GetPhysicalTextureSRV
(
uint32 InLayerIndex,
bool bSRGB
) const