IAllocatedVirtualTexture::GetPhysicalTextureSRV

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h

Include

#include "VirtualTexturing.h"

Syntax

FRHIShaderResourceView * GetPhysicalTextureSRV
(
    uint32 InLayerIndex,
    bool bSRGB
) const

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