IPooledRenderTarget

Render thread side, use [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr), allows sharing and VisualizeTexture

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Inheritance Hierarchy

IPooledRenderTarget

FPooledRenderTarget

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h

Include

#include "RendererInterface.h"

Syntax

struct IPooledRenderTarget

Remarks

Render thread side, use TRefCountPtr<IPooledRenderTarget>, allows sharing and VisualizeTexture

Variables

Name Description

Protected variable

FSceneRenderTar...

 

RenderTargetItem

The internal references to the created render target

Destructors

Name Description

Public function Virtual

~IPooledRenderTarget()

Functions

Name Description

Public function Const

uint32

 

AddRef()

Refcounting.

Public function Const

uint32

 

ComputeMemorySize()

Only for debugging purpose

Public function Const

const FPoole...

 

GetDesc()

Get all the data that is needed to create the render target.

Public function Const

uint32

 

GetRefCount()

Public function

FSceneRender...

 

GetRenderTargetItem()

Get the low level internals (texture/surface)

Public function Const

const FScene...

 

GetRenderTargetItem()

Get the low level internals (texture/surface)

Public function Const

bool

 

IsFree()

Checks if the reference count indicated that the rendertarget is unused and can be reused.

Public function Const

bool

 

IsTracked()

Returns if the render target is tracked by a pool.

Public function

uint32

 

Release()

Public function

void

 

SetDebugName

(
    const TCHAR* InName
)

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