IRendererModule::AllocateScene

Allocates a new instance of the private FScene implementation for the given world.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h

Include

#include "RendererInterface.h"

Syntax

FSceneInterface * AllocateScene
(
    UWorld * World,
    bool bInRequiresHitProxies,
    bool bCreateFXSystem,
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Allocates a new instance of the private FScene implementation for the given world.

Parameters

Parameter

Description

World

An optional world to associate with the scene.

bInRequiresHitProxies

Indicates that hit proxies should be rendered in the scene.

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