Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
Include |
#include "RendererInterface.h" |
void DrawTileMesh
(
FRHICommandListImmediate & RHICmdList,
struct FMeshPassProcessorRenderState & DrawRenderState,
const FSceneView & View,
FMeshBatch & Mesh,
bool bIsHitTesting,
const class FHitProxyId & HitProxyId,
bool bUse128bitRT
)
Draws a tile mesh element with the specified view.