IRendererModule

The public interface of the renderer module.

Windows
MacOS
Linux

Inheritance Hierarchy

IModuleInterface

IRendererModule

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h

Include

#include "RendererInterface.h"

Syntax

class IRendererModule : public IModuleInterface

Remarks

The public interface of the renderer module.

Functions

Name Description

Public function

void

 

AddVirtualTextureProducerDestroyedCallback

(
    const FVirtualTextureProducerHandle...,
    FVTProducerDestroyedFunction* ...,
    void* Baton
)

Public function

FSceneInterf...

 

AllocateScene

(
    UWorld* World,
    bool bInRequiresHitProxies,
    bool bCreateFXSystem,
    ERHIFeatureLevel::Type InFeatureLev...
)

Allocates a new instance of the private FScene implementation for the given world.

Public function

FSceneViewSt...

 

AllocateViewState()

Allocates a new instance of the private scene manager implementation of FSceneViewStateInterface

Public function

IAllocatedVi...

 

AllocateVirtualTexture

(
    const FAllocatedVTDescription& Des...
)

Public function

void

 

BeginRenderingViewFamily

(
    FCanvas* Canvas,
    FSceneViewFamily* ViewFamily
)

Call from the game thread to send a message to the rendering thread to being rendering this view family.

Public function

void

 

CreateAndInitSingleView

(
    FRHICommandListImmediate& RHICmdLi...,
    FSceneViewFamily* ViewFamily,
    const FSceneViewInitOptions* V...
)

Call from the render thread to create and initalize a new FViewInfo with the specified options, and add it to the specified view family.

Public function

void

 

DebugLogOnCrash()

Renderer gets a chance to log some useful crash data

Public function

void

 

DestroyVirtualTexture

(
    IAllocatedVirtualTexture* Allo...
)

Public function

void

 

DrawRectangle

(
    FRHICommandList& RHICmdList,
    float X,
    float Y,
    float SizeX,
    float SizeY,
    float U,
    float V,
    float SizeU,
    float SizeV,
    FIntPoint TargetSize,
    FIntPoint TextureSize,
    const TShaderRefBase< FShader, FSha...,
    EDrawRectangleFlags Flags
)

Draws a quad with the given vertex positions and UVs in denormalized pixel/texel coordinates.

Public function

void

 

DrawTileMesh

(
    FRHICommandListImmediate& RHICmdLi...,
    FMeshPassProcessorRenderState& Dra...,
    const FSceneView& View,
    FMeshBatch& Mesh,
    bool bIsHitTesting,
    const FHitProxyId& HitProxyId,
    bool bUse128bitRT
)

Draws a tile mesh element with the specified view.

Public function

void

 

ExecVisualizeTextureCmd

(
    const FString& Cmd
)

Public function

void

 

FlushVirtualTextureCache()

Evict all data from virtual texture caches

Public function

const TSet< ...

 

GetAllocatedScenes()

Public function

uint32

 

GetNumDynamicLightsAffectingPrimitive

(
    const FPrimitiveSceneInfo* Pri...,
    const FLightCacheInterface* LC...
)

Public function

FOnResolvedS...

 

GetResolvedSceneColorCallbacks()

Accessor for post scene color resolve delegates

Public function

void

 

GPUBenchmark

(
    FSynthBenchmarkResults& InOut,
    float WorkScale
)

Public function Const

bool

 

HasPostOpaqueExtentions()

Public function

void

 

InitializeSystemTextures

(
    FRHICommandListImmediate& RHICmdLi...
)

Public function

void

 

LoadPendingVirtualTextureTiles

(
    FRHICommandListImmediate& RHICmdLi...,
    ERHIFeatureLevel::Type FeatureLevel
)

Ensure that any tiles requested by 'RequestVirtualTextureTilesForRegion' are loaded, must be called from render thread

Public function

void

 

OnWorldCleanup

(
    UWorld* World,
    bool bSessionEnded,
    bool bCleanupResources,
    bool bWorldChanged
)

Public function

void

 

PerFrameCleanupIfSkipRenderer()

Performs necessary per-frame cleanup.

Public function

void

 

PostRenderAllViewports()

Public function

void

 

ReallocateSceneRenderTargets()

Forces reallocation of scene render targets.

Public function

void

 

RegisterCustomCullingImpl

(
    ICustomCulling* impl
)

Register/unregister a custom occlusion culling implementation

Public function

void

 

RegisterOverlayRenderDelegate

(
    const FPostOpaqueRenderDelegate& O...
)

Public function

void

 

RegisterPersistentViewUniformBufferExtension

Public function

void

 

RegisterPostOpaqueRenderDelegate

(
    const FPostOpaqueRenderDelegate& P...
)

Public function

FVirtualText...

 

RegisterVirtualTextureProducer

(
    const FVTProducerDescription& Desc,
    IVirtualTexture* Producer
)

Public function

void

 

ReleaseVirtualTextureProducer

(
    const FVirtualTextureProducerHandle...
)

Public function

uint32

 

RemoveAllVirtualTextureProducerDestroyedCallbacks

(
    const void* Baton
)

Public function

void

 

RemoveScene

(
    FSceneInterface* Scene
)

Public function

void

 

RenderOverlayExtensions

(
    const FViewInfo& View,
    FRHICommandListImmediate& RHICmdLi...,
    FSceneRenderTargets& SceneContext
)

Public function

void

 

RenderPostOpaqueExtensions

(
    const FViewInfo& View,
    FRHICommandListImmediate& RHICmdLi...,
    FSceneRenderTargets& SceneContext,
    TUniformBufferRef< FSceneTexturesUn...
)

Public function

void

 

RenderPostResolvedSceneColorExtension

(
    FRHICommandListImmediate& RHICmdLi...,
    FSceneRenderTargets& SceneContext
)

Calls registered post resolve delegates, if any

Public function

void

 

RequestVirtualTextureTiles

(
    const FVector2D& InScreenSpaceSize,
    int32 InMipLevel
)

Provided a list of packed virtual texture tile ids, let the VT system request them.

Public function

void

 

RequestVirtualTextureTilesForRegion

(
    IAllocatedVirtualTexture* Allo...,
    const FVector2D& InScreenSpaceSize,
    const FIntRect& InTextureRegion,
    int32 InMipLevel
)

Public function

void

 

SceneRenderTargetsSetBufferSize

(
    uint32 SizeX,
    uint32 SizeY
)

Sets the buffer size of the render targets.

Public function

void

 

UnregisterCustomCullingImpl

(
    ICustomCulling* impl
)

Public function

void

 

UpdateMapNeedsLightingFullyRebuiltState

(
    UWorld* World
)

Public function

void

 

UpdateStaticDrawLists()

Updates all static draw lists for each allocated scene.

Public function

void

 

UpdateStaticDrawListsForMaterials

(
    const TArray< const FMaterial*...
)

Updates static draw lists for the given set of materials for each allocated scene.

Typedefs

Name

Description

FOnResolvedSceneColor

Delegate that is called upon resolving scene color.

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