InitializeShaderTypes

Initializes cached shader type data.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp

Syntax

void InitializeShaderTypes()

Remarks

Initializes cached shader type data. This must be called before creating any FShaderType.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss