ResizeResourceIfNeeded

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h

Include

#include "UnifiedBuffer.h"

Syntax

template<typename ResourceType>
bool ResizeResourceIfNeeded
(
    FRHICommandList & RHICmdList,
    ResourceType & Texture,
    uint32 NumBytes,
    const TCHAR * DebugName
)

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