Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
void RestoreGlobalShaderMap
(
const FGlobalShaderBackupData & GlobalShaderData
)
Recreates shaders in the global shader map from the serialized memory.