RestoreGlobalShaderMap

Recreates shaders in the global shader map from the serialized memory.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h

Include

#include "GlobalShader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp

Syntax

void RestoreGlobalShaderMap
(
    const FGlobalShaderBackupData & GlobalShaderData
)

Remarks

Recreates shaders in the global shader map from the serialized memory.

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